Gamification of Art (And the Art of Gamification)

A psychodelic landscape of verdant colorful plants and a many armed creature

Last Friday I waited in line with a queue of other masked travelers to pass through the metal detectors to enter the main Quantum Department of Transportation Terminal. QDOT recently opened their multidimensional transportation hub to the Convergence — a convergence of four other worlds from different dimensions, now accessible via earth. How the convergence happened and why is a mystery, but people are coming from near and far to experience it. Travel makes memories…hopefully you’ll get to keep them! At the very least, spend them on something good instead of losing them to the memory storms that sometimes sweep through the meeting of dimensions. 

The experience was awe inspiring and engaging beyond the actual hours that I spent there. I want to go back. There’s so much more to see and to discover — but let’s rewind.

I’d never heard of Meow Wolf before a few weeks ago, and definitely haven’t experienced any of their other installations. Commonly described as the merging of art with escape room, Meow Wolf is known for psychedelic modern installations, interactive puzzles, and compelling narratives. They revel in the weird, the just off kilter of what you expected, the spectacle, and the emotive. Walking into their newest installation in Denver is walking into four stories of another world — or four, really. You could walk through any of these spaces simply for the awe of such a massive artistic undertaking. Convergence Station displays the culminated work of 300 artists over three years. It’s hard to even scratch the surface in one day, and the work is inspiring, beautiful, strange, and evocative. 

The art is impressive, and worth seeing in and of itself, but what caught me was the story.
But that’s not why I want to go back. The art is impressive, and worth seeing in and of itself, but what caught me was the story. Not only is this a wild, four story art exhibit carefully nestled at the convergence of two raised highways, but every nook, every cranny, every sound, every light holds potential meaning. Each space is part of the greater whole, and you have no idea where another piece of the puzzle might be hiding that will make the mystery clearer. This is the gamification of physical art; one that encourages me to not only experience but to invest and engage physically and mentally with the story and the space. Being there feels a bit more like a choose your own adventure than a larp, as the story is specifically structured, but “NPCs” will interact with you, expound on the world, and give you additional goals or show you secrets in their space. They might give you a secret note or ominously suggest it’s time to get your fortune told by the seer on C-Street. Being present means engaging the people, the objects, the puzzles, and the hunt for missing memories whipped away by the memory storms that sweep through the convergence. Collect the memories to piece together the narrative of each of the worlds before the convergence and maybe discover what actually happened — I don’t know; I haven’t found them all yet. (Obviously I need to go back.)

Senda sitting it a giant mech trying to figure out how to align three suns that are out of frame

Senda sitting it a giant mech trying to figure out how to align three suns that are out of frame

But the brilliant work here is that I’m not physically present at Convergence Station and I’m still engaged. I’m still wondering what some of the installations meant or trying to piece together how the puzzles and interactions work together. I’m thinking about where I need to go spend the most time on my next trip, because I didn’t explore the libraries below very thoroughly. And through it all, I am still engaged with the actions I took while I was there — I can go in and look at the memories I found, rewatch my completed pieces, and read up on some of the postings I was too sensorily overwhelmed to spend precious in person time reading before. I have new theories about a puzzle in the ice palace, for example. I’m caught up on the conspiracies that are being whispered about QDOT, and I’m wondering exactly how they were prepared to swoop in and profit off of this wild collision of spaces. In short, Meow Wolf has succeeded at making me do something we talk about a lot for our campaign spaces — how do you keep people involved in the game even when they’re not actively playing? And this is where they’ve used the gamification of my art browsing experience to create a lasting interactive piece that I can access any time I want to. 

And so, the million dollar question. “I can tell you’re obsessed with your Meow Wolf experience, but how do I implement this in my game to keep excitement high between sessions, Senda?” The answer is in maintaining a connection to the game itself even when you aren’t at the table. I love being able to engage on my own time, even when everyone else can’t play — the same way that I’m thrilled to be able to reconnect with my Meow Wolf experience even though I’m not there. Often times when you’re not at the table anymore these become individual activities, but they can still be shared back to the group and feed the loop of excitement for everyone. Here are some of my favorites:

  • Playlists: Create playlists that enforce the vibe of the game, the relationship of characters, or just a snapshot of a particular character. Using a platform like Spotify means you can share them with the rest of your group! I love shared game playlists. 
  • Self directed play/Journaling: Sometimes this means journaling the things that happened in the game from your character’s perspective, and sometimes it means just journaling as your character in flashbacks etc. Just remember that if you play in the spaces around your table time, nothing is real until it’s been stated during game time!
  • Letters: Write letters in character to another character or NPC. After a particularly intense game/PC loss, the player of that character wrote letters to all the other characters as if they had been dug up post mortem. It was beautiful, emotional, and completely swept us all back into the game even though we were actually done with that campaign. 
  • Art: If you are artistically inclined, doodling parts of the characters, setting, etc. is a fantastic way to keep thinking about and feeling energized and inspired by the game you’re playing. 
  • Shared Continued Story: By text, email, or chat, play the down times between the spikes of intensity that happen during your in person time. Have your fireside chats on a discord channel. Figure out how you share cooking duties. Who’s turn is it to clean the van this time? You can advance in character relationships while not manipulating the plot. 
The uniquley shaped four story Meow Wolf building is nestled between to raised highways, at the convergence.

The uniquley shaped four story Meow Wolf building is nestled between to raised highways.

Why would I want to do this? It sounds like it could take a lot of time and effort. Well sure! But as a GM, if you can get your players engaging outside the game, the excitement is going to stay high for every time you sit down at the table. As a player, you will be into the game even if you’re having a low energy day. If keeping the energy going isn’t a spoon giving activity for you, that’s fine too — one of the great things about many of the suggestions above is that most of them can be done alone, so each person can opt in or out on how much time and commitment they have for extra curricular engagement. 

We can learn so much about how we engage with table top games from many other sources — whether it’s a trip to Meow Wolf or the way a particular app game keeps you coming back for more. How do you make the little dopamine hits? How do you make sure that you/your players stay hooked into your story and that need to find out the end? Have you ever implemented anything that kept the game going even outside your game time? What worked out, or what didn’t?


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